//: C03:Enum.cpp
//Keeping track of shapes
enum ShapeType
{
	circle,
	square,
	rectangle
};    // Must end with a semicolon like a struct 

int main(void)
{
	ShapeType shape = circle;
	// Activities here...
	// Now do something based on what the shape is:
	switch(shape)
	{
		case circle: /* circle stuff */
		   	break;
		case square: /* square stuff */
            break;
        case rectangle: /* rectangle stuff */
            break;			
	}
	
	return 0;
}
